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 Duration 21 hours

Course Outline

  • Understanding Embedded Systems
    • Basic Definition
    • Key Milestones
    • Core Characteristics
    • Rationale for Using C++
  • Comparison with C
    • C as a Near-Subset of C++
    • Performance Considerations
    • Additional “Free” Functionality
    • Arguments Against Using C++
  • Classes
    • Member Variables
      • Instance Variables
      • Class Variables
    • Member Functions
      • Instance Functions
      • Class Functions
    • Implicit Methods
      • Constructors
        • Initialization
        • Delegation
      • Destructors
      • Copy Assignment Operators
    • Move Semantics – Avoiding Unnecessary Deep Copies
    • struct in C++
    • Packages and Namespaces
  • Inheritance
    • Introduction
    • Implementation
    • Performance Impact
    • Multiple Inheritance
    • Virtual Inheritance
  • Polymorphism
    • Introduction
    • Virtual Functions
    • Virtual Destructors
    • Implementation Details
    • Runtime Type Information (RTTI)
    • Performance Analysis
  • Templates
    • Introduction
    • Function Templates
    • Class Templates
      • Variadic Templates
    • Code Bloat
    • Implementation Strategies
    • Template Meta-Programming
    • Templates vs. Inheritance
  • Error Handling
    • Exception Handling
    • Performance Implications
    • Implementation Mechanisms
  • Inline Code
    • When to Apply
    • Strategies
  • Startup Process
    • System Startup
    • The C Component
    • The C++ Component
  • Standard Library
    • Standard Template Library (STL)
    • iostream Library
    • Major STL Extensions via C++11:
      • Move Semantics
      • Variadic Templates
      • Concurrency
  • Memory Management
    • The C++ Memory Model
      • stdint-types
      • Atomic Types and Operations
    • Strategies
    • Variables
    • Placement new
    • User-Defined Memory Management
  • Interoperability Between C and C++
    • Name Mangling
    • Static Initialization
    • Dynamic Memory
    • struct Contents
      • POD – Plain Old Data Type
  • Design Patterns
    • RAII – Resource Acquisition Is Initialization
    • Memory-Mapped I/O
    • Interrupts
    • Initialization of Static Objects

Requirements

No specific prerequisites are required to participate in this course.

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