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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: core concepts, historical context, and key applications
  • Technical mechanisms: sensors, camera input, and computer vision basics
  • Overview of ARCore capabilities and compatible device ecosystems

Development Environment Setup

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installation of necessary libraries, build tools, and project dependencies
  • Adjustment of project settings and configuration for device debugging

ARCore Core Components and APIs

  • Analysis of motion tracking and environmental awareness features
  • Application of plane detection, light estimation, and depth APIs
  • Integration of Cloud Anchors to enable shared multi-user experiences
  • Handling 3D models, textures, and materials within AR scenes

Applied Project Development

  • Architecture and development of an AR-driven commercial simulation
  • Creation of interactive interfaces and product visualization modules
  • Implementation of user interaction mechanics such as touch, rotation, and scaling

System Integration and Deployment

  • Execution of testing protocols on compatible Android hardware
  • Processes for app export, packaging, and distribution via Play Store or internal channels
  • Adherence to best practices regarding performance, user experience, and data handling
  • Preparation of technical documentation and project assets for stakeholder review

Capstone Project

  • Design and implementation of an AR prototype for commercial education
  • Live demonstration and technical assessment of functionality
  • Pedagogical review and strategic discussion of real-world application potential

Requirements

  • Fundamental knowledge of Android development workflows or the Unity interface
  • Proficiency with 3D graphics principles and mobile application standards
  • A strong interest in educational technology and interactive digital media

Target Audience

  • Academic staff and instructors involved in technology and innovation curricula
  • Software developers and content producers specializing in AR solutions
  • Educators seeking to integrate immersive tools into academic and commercial settings

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