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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Interface and workspace overview
- Initial project configuration and navigation
- Core principles of 3D scene structure
Modeling and Scene Assembly
- Generation and import of 3D models
- Management of geometry and hierarchical structures
- Construction of complex scene environments
Texturing and Materials
- Application and modification of material properties
- Integration of textures and surface details
- Foundational lighting techniques for visual authenticity
SimLab Composer VR Export
- Preparation of assets for VR output
- Performance optimization for real-time rendering
- Process for exporting VR projects from SimLab
Introduction to Meta Quest 3
- Hardware inspection and initial configuration
- Account management and system settings
- Core navigation, interaction, and feature set
SimLab Composer and Meta Quest 3 Integration
- Establishment of a VR deployment workflow
- Migration of SimLab VR projects to Meta Quest 3
- Validation and refinement of immersive content
Applied VR Practice
- Practical session utilizing SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Resolution of common technical issues
Conclusion and Future Directions
Requirements
- Basic comprehension of 3D design principles
- Practical experience with general computer graphics tools
- Prior knowledge of VR concepts is advantageous but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives