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Duration 21 hours
Course Outline
Getting Started with SimLab Composer Ultimate
- Interface and workspace overview
- Setting up projects and navigation basics
- Core principles of 3D scene organization
Modeling and Scene Construction
- Creating and importing 3D models
- Managing geometry and object hierarchies
- Assembling complex virtual scenes
Texturing and Material Design
- Applying and modifying materials
- Utilizing textures and surface properties
- Lighting fundamentals for visual realism
VR Export in SimLab Composer
- Preparing models for VR compatibility
- Optimizing assets for real-time rendering
- Exporting VR-ready projects from SimLab
Introduction to Meta Quest 3
- Initial setup and unboxing
- Configuring user accounts and preferences
- Key features, navigation, and interaction methods
Integrating SimLab Composer with Meta Quest 3
- Defining a workflow for VR deployment
- Transferring SimLab VR projects to Meta Quest 3
- Testing and refining immersive user experiences
Applied VR Practice
- Hands-on sessions using SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Resolving common technical issues
Conclusion and Future Steps
Requirements
- Basic comprehension of 3D design principles.
- General experience with computer graphics tools.
- Knowledge of VR concepts is beneficial but not mandatory.
Target Audience
- 3D Designers.
- Professionals in training and visualization.
- IT personnel supporting VR initiatives.