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 Duration 21 hours

Course Outline

Getting Started with SimLab Composer Ultimate

  • Interface and workspace overview
  • Setting up projects and navigation basics
  • Core principles of 3D scene organization

Modeling and Scene Construction

  • Creating and importing 3D models
  • Managing geometry and object hierarchies
  • Assembling complex virtual scenes

Texturing and Material Design

  • Applying and modifying materials
  • Utilizing textures and surface properties
  • Lighting fundamentals for visual realism

VR Export in SimLab Composer

  • Preparing models for VR compatibility
  • Optimizing assets for real-time rendering
  • Exporting VR-ready projects from SimLab

Introduction to Meta Quest 3

  • Initial setup and unboxing
  • Configuring user accounts and preferences
  • Key features, navigation, and interaction methods

Integrating SimLab Composer with Meta Quest 3

  • Defining a workflow for VR deployment
  • Transferring SimLab VR projects to Meta Quest 3
  • Testing and refining immersive user experiences

Applied VR Practice

  • Hands-on sessions using SimLab projects on Meta Quest 3
  • Scenarios for interactive collaboration and presentation
  • Resolving common technical issues

Conclusion and Future Steps

Requirements

  • Basic comprehension of 3D design principles.
  • General experience with computer graphics tools.
  • Knowledge of VR concepts is beneficial but not mandatory.

Target Audience

  • 3D Designers.
  • Professionals in training and visualization.
  • IT personnel supporting VR initiatives.

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