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 Duration 21 hours

Course Outline

Introduction to SimLab Composer Ultimate

  • Interface and workspace overview
  • Initial project configuration and navigation
  • Core principles of 3D scene structure

Modeling and Scene Assembly

  • Generation and import of 3D models
  • Management of geometry and hierarchical structures
  • Construction of complex scene environments

Texturing and Materials

  • Application and modification of material properties
  • Integration of textures and surface details
  • Foundational lighting techniques for visual authenticity

SimLab Composer VR Export

  • Preparation of assets for VR output
  • Performance optimization for real-time rendering
  • Process for exporting VR projects from SimLab

Introduction to Meta Quest 3

  • Hardware inspection and initial configuration
  • Account management and system settings
  • Core navigation, interaction, and feature set

SimLab Composer and Meta Quest 3 Integration

  • Establishment of a VR deployment workflow
  • Migration of SimLab VR projects to Meta Quest 3
  • Validation and refinement of immersive content

Applied VR Practice

  • Practical session utilizing SimLab projects on Meta Quest 3
  • Scenarios for interactive collaboration and presentation
  • Resolution of common technical issues

Conclusion and Future Directions

Requirements

  • Basic comprehension of 3D design principles
  • Practical experience with general computer graphics tools
  • Prior knowledge of VR concepts is advantageous but not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel supporting VR initiatives

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