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 Duration 35 hours

Course Outline

Introduction

  • Comparing Blender, Autodesk 3ds Max, and Cinema 4D
  • Overview of key Blender features and advantages

Getting Started

  • Installing Blender
  • Foundational modeling concepts
  • Navigating the user interface

Editing Basics

  • Types of editors
  • Toggling between edit and object modes
  • Understanding vertices, edges, and faces
  • Modifying mesh data and objects

Modeling Meshes

  • Different modeling modes
  • Structuring mesh geometry
  • Incorporating primitives
  • Selecting and refining meshes
  • Managing object data, vertex groups, and custom data
  • UV mapping and unwrapping techniques
  • Mesh analysis and retopology processes

Curves and Surfaces

  • Tools and structural components
  • Bézier and NURBS splines
  • Object transformation techniques
  • Creating shapes and splines

Metaballs and Hair Particles

  • Toolsets and structural logic
  • Adding and refining meta objects
  • Utilizing the grease pencil
  • Adjusting particle systems

Sculpting and Painting

  • Activating selection masking
  • Working with the brush tool
  • Shaping models in sculpt mode
  • Applying adaptive sculpting methods
  • Editing UV textures and images

Animation and Rigging

  • Managing keyframes and keying sets
  • Rigging using armatures
  • Applying lattice modifiers
  • Configuring constraints, actions, and drivers
  • Working with markers, shape keys, and motion paths

Rendering 3D Scenes

  • Exploring render engines in Blender
  • Comparing Eevee, Cycles, and Workbench
  • Placing cameras, light objects, and materials
  • Shading nodes and color management
  • Freestyle non-photorealistic (NPR) rendering
  • Utilizing layers and passes
  • Rendering and previewing animation sequences

Exporting Files

  • Supported media formats
  • Exporting to Alembic
  • Using the Collada module
  • Exporting as USD, SVG, and PDF

Troubleshooting

Summary and Next Steps

Requirements

  • Familiarity with basic computer operations
  • Prior exposure to 3D modeling concepts

Target Audience

  • Visual artists
  • Game developers
  • Beginners with no prior experience

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