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 Duration 21 hours

Course Outline

Introduction

  • Comparison of Blender, Autodesk 3ds Max, and Cinema 4D
  • Overview of Blender’s key features and advantages

Getting Started

  • Installing Blender
  • Understanding fundamental modelling concepts
  • Navigating the User Interface (UI)

Editing Essentials

  • Understanding the different types of editors
  • Switching between Edit and Object modes
  • Manipulating vertices, edges, and faces
  • Editing mesh data and objects

Mesh Modelling

  • Exploring different modelling modes
  • Structuring meshes efficiently
  • Adding and managing primitive shapes
  • Selecting and modifying meshes
  • Understanding object data, vertex groups, and custom data
  • UV mapping and unwrapping techniques
  • Mesh analysis and retopology

Sculpting and Painting

  • Activating selection masking
  • Using the brush tool effectively
  • Shaping models within Sculpt Mode
  • Applying adaptive sculpting methods
  • Editing UV textures and images

Rendering 3D Scenes

  • Overview of Blender’s rendering engines
  • Working with Eevee, Cycles, and Workbench
  • Setting up cameras, lights, and materials
  • Utilising shader nodes and colour management
  • Implementing Freestyle non-photorealistic (NPR) rendering
  • Managing layers and render passes
  • Rendering and previewing animations

File Export

  • Overview of supported media formats
  • Exporting files to Alembic
  • Utilising the Collada module
  • Exporting as USD, SVG, and PDF

Troubleshooting and Conclusion

  • Strategies for common troubleshooting
  • Summary of key takeaways and recommended next steps

Requirements

Prerequisites

  • Basic proficiency in using computers
  • Familiarity with 3D modelling concepts

Target Audience

  • Artists
  • Game developers
  • Complete beginners

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