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 Duration 21 hours

Course Outline

Fundamentals of Design Patterns

  • Definition of design patterns
  • Rationale for adopting design patterns
  • The Gang of Four (GoF) and pattern classification
  • Key design principles (SOLID, DRY, KISS, YAGNI)

Creational Design Patterns

  • Factory Method
  • Abstract Factory
  • Singleton
  • Builder
  • Prototype

Structural Design Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioral Design Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor

Implementing Design Patterns in Practical Scenarios

  • Design patterns within enterprise applications
  • Refactoring legacy code through design patterns
  • Integrating multiple patterns for robust solutions
  • Best practices and common pitfalls

Conclusion and Future Directions

Requirements

  • Proficiency in Java programming
  • Familiarity with Object-Oriented Programming (OOP) concepts
  • Foundational understanding of software architecture principles

Target Audience

  • Java developers aiming to refine their design capabilities
  • Software architects building scalable applications
  • Technical leads focused on elevating code maintainability and efficiency

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