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Duration 14 hours
Course Outline
Introduction to Design Thinking
- Overview of the Design Thinking methodology
- Key phases: Empathize, Define, Ideate, Prototype, and Test
- Assessing its relevance to administrative and operational challenges
Fundamentals of Gamification
- Introduction to gamification concepts and underlying principles
- Distinguishing gamification from game design: key differences
- Exploring tools and techniques for applying gamification to problem-solving
Empathy and Problem Definition
- Identifying stakeholder needs and pain points
- Utilizing gamified exercises to collect insights
- Formulating clear, actionable problem statements
Ideation and Gamification
- Brainstorming methods for generating innovative solutions
- Using gamification to stimulate creativity
- Collaborative ideation through team-based challenges
Prototyping and Testing
- Creating low-fidelity prototypes for workplace challenges
- Evaluating solutions through gamified testing scenarios
- Iterative refinement driven by feedback
Implementation Strategies
- Planning and executing solutions in real-world settings
- Mitigating resistance to change through engagement
- Measuring the impact of implemented solutions
Gamification Showcase
- Presenting solutions via gamified storytelling
- Gathering peer feedback for collaborative improvement
- Best practices for maintaining a gamified approach
Summary and Next Steps
Requirements
- Fundamental awareness of workplace challenges and scenarios
- An open mindset towards collaborative problem-solving methods
Target Audience
- Administrative personnel
- Operational staff
- Team leaders and managers