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 Duration 14 hours

Course Outline

Introduction to Design Thinking

  • Overview of the Design Thinking methodology
  • Key phases: Empathize, Define, Ideate, Prototype, and Test
  • Assessing its relevance to administrative and operational challenges

Fundamentals of Gamification

  • Introduction to gamification concepts and underlying principles
  • Distinguishing gamification from game design: key differences
  • Exploring tools and techniques for applying gamification to problem-solving

Empathy and Problem Definition

  • Identifying stakeholder needs and pain points
  • Utilizing gamified exercises to collect insights
  • Formulating clear, actionable problem statements

Ideation and Gamification

  • Brainstorming methods for generating innovative solutions
  • Using gamification to stimulate creativity
  • Collaborative ideation through team-based challenges

Prototyping and Testing

  • Creating low-fidelity prototypes for workplace challenges
  • Evaluating solutions through gamified testing scenarios
  • Iterative refinement driven by feedback

Implementation Strategies

  • Planning and executing solutions in real-world settings
  • Mitigating resistance to change through engagement
  • Measuring the impact of implemented solutions

Gamification Showcase

  • Presenting solutions via gamified storytelling
  • Gathering peer feedback for collaborative improvement
  • Best practices for maintaining a gamified approach

Summary and Next Steps

Requirements

  • Fundamental awareness of workplace challenges and scenarios
  • An open mindset towards collaborative problem-solving methods

Target Audience

  • Administrative personnel
  • Operational staff
  • Team leaders and managers

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